IRON MAN'S LAB
computer graphics, 3D modelling and rendering

Project Vision
My partner and I are both huge Disney/Marvel fans, and in the midst of the Avengers: Endgame trailers being released in Fall 2018, we sought to recreate Tony Stark's garage-turned-laboratory as seen in Iron Man 2.
Process Overview
To create a realistic scene, we used Maya, OpenGL, and a Raytracer.
In Maya, we focused on:
+ creating 3D models from scratch of the sunglasses, room walls, garage tunnel, etc.
+ modifying Iron Man suit 3D model to become an incomplete suit
+ texturizing objects and implementing normal mapping
+ composing overall scene and image
With OpenGl, we:
+ implemented all lighting, including creating our own Spotlight class
+ implemented transmission, reflectivity, and specular highlights
Finally, we raytraced the image to produce the final high-quality image.

First render in OpenGl without textures or lighting
Documentation
Check out the details of our implementation here.
Skills: Maya - 3D modeling and texturing, OpenGl - lighting, Composition

Rendered with textured 3D models in Maya, without lighting