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SPELLBOUND

UI/UX design, iOS app dev

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Product Vision

Spellbound was created as a new, independent, and engaging way for kids to learn spelling. Kids are dependent on a parent/teacher to help them learn how to spell, but there’s not always time for one-on-one practice. Spellbound utilizes VI to help children practice spelling and receive real-time feedback.

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Process Overview

My team and I dedicated 10 weeks to ideating, designing, building, and testing Spellbound as part of CS 147: Introduction to Human-Computer Interaction Design with Professor James Landay. â€‹We conducted user research and interviews to iteratively improve the UI/UX of the app. 

+ Designed in Figma and Adobe XD

+ Built in Swift

 

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Team members (L-R) JD, Grace, Karen, and Ben present their prototype at the Fall 2018 CS 147 Design Thinking for User Experience Expo at the Stanford d.school

Results

Our team presented our prototype for Spellbound at the Fall 2018 CS 147 Design Thinking for User Experience Project Expo, where we were awarded Best Concept and the Grand Prize Best Overall Project. 

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Demo

Check out our voice interactive medium-fi prototype and comprehensive process report.

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Skills: Needfinding, Interviewing, User experience research, Rapid prototyping, User testing, Heuristic evaluation, User interface development, Mobile app development, Presentation and demo

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